Posted Mon May 19, 2014 3:57 pm
[Essence] Artifacts Pointers This lesson is dedicated to my friend, ! Duelist ! . Introduction "Artifact" (アーティファクト Ātifakuto) is an archetype of Level/Rank 5 LIGHT Attribute Fairy-Type monsters based around artifacts of ancient history and mythology. They benefit from being destroyed by card effects, and their Main Deck members can be Set as Spell Cards. From: [You must be registered and logged in to see this link.] More Vital Cards Artifact Beagalltach [You must be registered and logged in to see this image.] From: [You must be registered and logged in to see this link.]
From: [You must be registered and logged in to see this link.] Artifact Moralltach [You must be registered and logged in to see this image.] From: [You must be registered and logged in to see this link.]
From: [You must be registered and logged in to see this link.] Artifact Ignition [You must be registered and logged in to see this image.] From: [You must be registered and logged in to see this link.]
From: [You must be registered and logged in to see this link.] Artifact Sanctum [You must be registered and logged in to see this image.] From: [You must be registered and logged in to see this link.]
Less Vital Cards From: [You must be registered and logged in to see this link.] Artifact Durendal [You must be registered and logged in to see this image.] From: [You must be registered and logged in to see this link.]
From: [You must be registered and logged in to see this link.] Artifact Unleashed [You must be registered and logged in to see this image.] From: [You must be registered and logged in to see this link.]
From: [You must be registered and logged in to see this link.] Explanation for Importance Now, before we start on this, let us all face the #1 fact first. MAJORITY of the current Artifacts users prefer to play variant rather than the pure arch and do you know why? As many of the players have said, the rest are inevitably and obviously useless. My discussion for today focuses on the essential cards from this archtype which are continuously used for the different decks as their collaborator/synergy/support cards. Let's start off, shall we, Guest? Artifact Beagalltach Usually, Beagalltach is played in a deck with having at least 2 to 3 copies of it, especially in the Constellar/Stella Artifact variant; however, there are some decks that do not require a lot of this such as the Traptrix Artifact variant which focuses more on stopping the opponent from spamming the field (Can be considered as an anti-meta/tier 1 deck - we will not discuss this as this is an in-depth discussion of the essential cards only). Now, why is this card actually used? Honestly speaking, this card can be considered as a chain link 2 Mystical Space Typhoon (Please see [Timing] Ice Hand and Fire Hand ruling lesson to know what MST is). How would you go about in using this? First off, you should have this card be destroyed when it is placed in the S/T (Spell/Trap Card) Zone and preferably, destroyed during the opponent's turn. Why is it so important to be in the grave? Because that is when you get ALL the jiz from this card! The moment Artifact Beagalltach gets destroyed is the moment you can either do amazing plays or cry because your opponent stopped you from continuing it. What do you do with this? The moment Artifact Beagalltach hits the grave and has the ability to special summon itself, DO NOT derp/miss this opportunity. If you have Artifact Moralltach set, POP it, do not flaunt the effect out! Use this effect to special summon Moralltach and trigger its effect by destroying a face-up card your opponent controls! Artifact Moralltach How important is this card? This is by far THE most important Artifact monster existing right now because in almost any deck, you can make a combination with this. Why? Because when Artifact Moralltach gets sent to the graveyard (Specifically during the opponent's turn) and is special summoned, you can use its destruction effect to give you a possible field advantage. Which card is it great to combine with? There are a lot of cards this card can work with but I will list only the top 3:
Conclusion for Artifact Moralltach: Overall, this card's main purpose is to serve as a game state changer OR a miniature single killing Dark Hole (Please consult Dueling Network to see Dark Hole's text). Artifact Ignition Artifact Ignition would be known as a wannabe or a replacement for a self-functional Mystical Space Typhoon. What does that mean? It means that instead of wasting or inputting 3 copies of Mystical Space Typhoon in your deck in order to destroy your own face-down Artifact monsters, you already have Artifact Ignition to do the job considering it has more effects than a regular MST! What are its benefits? Apart from being a Mystical Space Typhoon, it enables the players to have the chance to make or prepare their field, scaring their opponents and making them think to whether to give the field or the offensive a push or to hesitate because of the many (Hopefully) set Artifact monsters. Another thing about it is that you can control the opponent's Battle Phase for at least a turn because of its mandatory effect for making the opponent skip it, isn't that neat?! What is a good combination for this? Really, it is all about the available cards on the field. This card works amazing both with Artifacts Beagalltach and Moralltach. Artifact Sanctum What is the effect of the card that the users emphasize more?
Unlike the 2 Artifact monsters mentioned above this portion, this card already and immediately gives you the ability to special summon this card and what does that mean? Yes, that is correct. It's popping time! Because of this card, and IF this card was activated during the opponent's turn, this card can seriously do a great deal of change or damage to the game state. This is highly beneficial if you are going up against an opponent who uses Fire Fist. Why Fire Fist? Fire Fist has a main function of spamming the field with its Formation spells and trap cards (Tenki, Tensu, Gyokkou, and Tensen - Refer to Dueling Network) and because of the amazing ability of Artifact Moralltach OR of Ignition (If combined with Artifact Sanctum), you will have an easier time of popping the Fire Fist field. Of course, there is Full House (Refer to Dueling Network), but we will not tackle that card... What are the other benefits of Artifact Sanctum?
With this effect, and if you are in a critical condition during a duel, a single 'pop' can cause a major advantage for you. Especially if you top deck the next turn! Artifact Durendal Considering this is a "Less Vital" Artifact monster card (Especially in variants), this will be discussed briefly. Pros:
Cons:
Artifact Unleashed This card is not heavily used, at least 1 to 2 copies only because as I said above, majority of the Artifact players prefer using the deck in a different variation/mix. Now what are the pros in using this deck?
What are the cons?
Conclusion As an overall conclusion, by this lesson alone, at least you would have a general idea on what cards Artifact duelists use in their variant or pure Artifacts deck; however, in order not to cause an unwanted debate, you are free to even use the other Artifact cards such as Shield and Labrys (Please consult Dueling Network for reference) since each card a player use is in accordance to his or her preference and this lesson was based on majority of the duelist I have asked on which cards they use for their Artifacts. Thank you for reading my lesson ! Copyright @ [You must be registered and logged in to see this link.] YGODA Lesson 2014 |