Posted Sun May 18, 2014 7:25 pm
There was a time before the world of Yu-Gi-Oh, before the Egytians tore the world apart and stole away the monsters of the Shadow Realm for dangerous battles against one another, the selfish desires of rulers and priests, of evil and good. There was a world called Soulsearth; it was home to thousands upon thousands of monsters, some ancient, and some mere infants and still new to their surroundings. Some were humanoid and had great power, and some still had no power themselves, but could bring power in the form of comrades and support.
Far to the frigid north was a place of ice, where one could only see snow until one roamed south and hit a mountainous range; home of the winged beasts, dragons and even the many entities of thunder and lightning. South west of those mountains was a giant graveyard of machinery, the gears and broken pieces often coming together and rising to become the clockwork soldiers and machines; though some were so far advanced that cogs and gears were no longer necessary to make them.
To the direct south of those same mountains was an open plain that was dotted with many large forests, mostly host to beasts, insects and all manner of amphibians and even some fish. In the open plains towns were erected and humanoids often lived together and fought alongside and against each other; elves, humans, orcs, even half-human hybrids known as beast-warriors. Further south the grass died and the flowers wilted; a place of the dead, this land was filled with terrifying fiends and undead zombies, thought to be the home of spirits and dangerous being. High above all was a floating island, a massive city visible upon it's surface; The Sanctuary in the Sky, home of the usually benevolent though often mischievous fairies and sprites.
To the far west was a vast ocean, home to many hundred types of fish, and fish-kin alike; the Mermails, guardians of the ocean, allowed for the humanoids to come and fish so long as they respected the fish and did not hunt for the sport of it, while on the islands were also many a strange and odd bunch of outcasts who could not truly adapt to the other towns; groups such as the Arcana Force, a mysterious group of unpredictable fairies, the Fortune Ladies who lived with the Solitaire Witches to keep their power stable through the clearing of land and protection from beasts of their island.
This land was rarely still, rarely peaceful even. For those that lived in this world, many had come and gone, and over all Sophia the Goddess watched over all with an all seeing eye; should balance be lost too greatly, she would wipe the slate clean and start over, it was feared. This fear lead to turmoil, so that the world would keep moving. Even the great Neo-Parshath and her fairies occasionally descended in order to visit the world below, and the gear soldiers of the east travelled west to test their latest inventions of war.
This was the world in which Selestine lived, a maiden with eyes of fairest blue. She was also new to the world, but her two sisters had watched over and protected her after their parent's had passed away. Unsure of why, Selestine and her two sisters lived in a small community in the mountains, among the ever-hunting Harpies and dragons who could walk on two legs like them. Some of them even wielded weapons, or had no wings; but the three maidens were always told to be especially respectful of such, as they were ones who could fight with just as much ferocity.
Brushing her waist length hair straight once more with gentle strokes, her bright eyes looked to the many fruits that had been delivered to them and she took a small berry and smiled gently as she took to consuming the green fruit. It was sweet but a slight sour too, and these were her favourites, but she couldn't stall too long as she was to meet with The Lord and Lady of Dragons; the leaders and protectors of the community in which they lived. They apparently had an important message for the young maiden...
"Which is odd. They usually try to avoid me like a plaguespreader..." she muttered, referring to the grotesque, puffed up zombies of the far south that usually brought sickness and disease even faster than the usual Skull servants or the dangerous vampires.
As she walked through the market of the small town, she grinned and bowed respectfully to all that were there; on the tables, cards with great powers locked within rested on the wooden surfaces; it was never explained why these cards existed, but usually they could be found in caves, or even on the ground; some of the much rarer cards were guarded by powerful guardians. Her steps were light like the shade of her dress, which had a remarkable blue pattern stitched into it by her sisters; they were slowly teaching her how to do such as well.
Coming to the small stone home of the Lord and Lady, Seleste hesitated to knock, but finally did so.
When the call came, she entered the dimly lit room...
Far to the frigid north was a place of ice, where one could only see snow until one roamed south and hit a mountainous range; home of the winged beasts, dragons and even the many entities of thunder and lightning. South west of those mountains was a giant graveyard of machinery, the gears and broken pieces often coming together and rising to become the clockwork soldiers and machines; though some were so far advanced that cogs and gears were no longer necessary to make them.
To the direct south of those same mountains was an open plain that was dotted with many large forests, mostly host to beasts, insects and all manner of amphibians and even some fish. In the open plains towns were erected and humanoids often lived together and fought alongside and against each other; elves, humans, orcs, even half-human hybrids known as beast-warriors. Further south the grass died and the flowers wilted; a place of the dead, this land was filled with terrifying fiends and undead zombies, thought to be the home of spirits and dangerous being. High above all was a floating island, a massive city visible upon it's surface; The Sanctuary in the Sky, home of the usually benevolent though often mischievous fairies and sprites.
To the far west was a vast ocean, home to many hundred types of fish, and fish-kin alike; the Mermails, guardians of the ocean, allowed for the humanoids to come and fish so long as they respected the fish and did not hunt for the sport of it, while on the islands were also many a strange and odd bunch of outcasts who could not truly adapt to the other towns; groups such as the Arcana Force, a mysterious group of unpredictable fairies, the Fortune Ladies who lived with the Solitaire Witches to keep their power stable through the clearing of land and protection from beasts of their island.
This land was rarely still, rarely peaceful even. For those that lived in this world, many had come and gone, and over all Sophia the Goddess watched over all with an all seeing eye; should balance be lost too greatly, she would wipe the slate clean and start over, it was feared. This fear lead to turmoil, so that the world would keep moving. Even the great Neo-Parshath and her fairies occasionally descended in order to visit the world below, and the gear soldiers of the east travelled west to test their latest inventions of war.
This was the world in which Selestine lived, a maiden with eyes of fairest blue. She was also new to the world, but her two sisters had watched over and protected her after their parent's had passed away. Unsure of why, Selestine and her two sisters lived in a small community in the mountains, among the ever-hunting Harpies and dragons who could walk on two legs like them. Some of them even wielded weapons, or had no wings; but the three maidens were always told to be especially respectful of such, as they were ones who could fight with just as much ferocity.
Brushing her waist length hair straight once more with gentle strokes, her bright eyes looked to the many fruits that had been delivered to them and she took a small berry and smiled gently as she took to consuming the green fruit. It was sweet but a slight sour too, and these were her favourites, but she couldn't stall too long as she was to meet with The Lord and Lady of Dragons; the leaders and protectors of the community in which they lived. They apparently had an important message for the young maiden...
"Which is odd. They usually try to avoid me like a plaguespreader..." she muttered, referring to the grotesque, puffed up zombies of the far south that usually brought sickness and disease even faster than the usual Skull servants or the dangerous vampires.
As she walked through the market of the small town, she grinned and bowed respectfully to all that were there; on the tables, cards with great powers locked within rested on the wooden surfaces; it was never explained why these cards existed, but usually they could be found in caves, or even on the ground; some of the much rarer cards were guarded by powerful guardians. Her steps were light like the shade of her dress, which had a remarkable blue pattern stitched into it by her sisters; they were slowly teaching her how to do such as well.
Coming to the small stone home of the Lord and Lady, Seleste hesitated to knock, but finally did so.
When the call came, she entered the dimly lit room...